Shant Klebesadel
I'm a 3D model and texture artist from Los Angeles, working primarily in Autodesk Maya, Pixologic Zbrush, and Allegorithmic Substance Painter. I earned my Bachelor's Degree in English from UCLA in 2013, then studied Entertainment Design and Modeling and Texturing at Gnomon School from 2013-2016.
Since then, my main focus has been my full-time job at Lightstorm working on the Avatar sequels since 2016. Iām so excited to see them when they finally come out, and not just because I worked on many of the sets, props, and also facial capture pipeline.